Para's Characters

- STR -

17

+3

- DEX -

12

+1

- CON -

17

+3

- INT -

10

0

- WIS -

9

-1

- CHA -

15

+2

Arran

A way too excited Bagon.

Level Subclass Class Race
2 (None) Barbarian Bagon
Gender Background Home Age
Male Adopted Misty Gales 15
Movement
30ft. 9.1m
Vision
60ft. 18.3m
AC Prof. HP Hit Dice Ini. Insp. Death Saves
15 +2 10 / 27 1d12 +1 0 Success 0 / 3
Failures 0 / 3

- STR -

17

+3

- DEX -

12

+1

- CON -

17

+3

- INT -

10

0

- WIS -

9

-1

- CHA -

15

+2

Passive Skills
Insight 9
Investigation 10
Perception 11
Money
GP 7
SP 0
CP 0
Value Max.
Rage 0 2

Weapons

Name Hit T Attributes Damage Range Ammo Notes
Haxorus Tusk +5 S Martial 1d8+3 Can be 1d10 when used with two hands.
Headbutt +5 P Unarmed 1d4+3

Attacks

Name PP Target Range
Scary Face 4 / 4 One Creature 60ft. 18.3m
Target one creature within range. Make an Intimidation check against their Wisdom Saving Throw. If you succeed, their movement speed is lowered by 15ft.

Armor

Name AC
Unarmored Defense 10

Saves

P Stat Bonus P Stat Bonus
X STR +5 DEX +1
X CON +5 INT 0
WIS -1 CHA +2

Skills

P Name (ATTR) Bonus
Sleight of Hand DEX +1
Investigation INT 0
Survival WIS -1
Acrobatics DEX +1
X Athletics STR +5
History INT 0
X Persuasion CHA +4
Animal Handling WIS -1
Religion INT 0
X Perception WIS +1
Medicine WIS -1
Arcana INT 0
Intimidation CHA +2
Nature INT 0
X Deception CHA +4
Insight WIS -1
X Stealth DEX +3
Performance CHA +2

Abilities

Class Abilities
Rage: While raging, you gain the following benefits if you aren’t wearing heavy armor:
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
- You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
Unarmored Defense: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Danger Sense: At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
Reckless Attack: Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Race Abilities
Built Tough: +1 HP Max per Level
Headbutt: Natural Attack, see above
Dragon's Resistance: You are resistant to fire damage, but are vulnerable to cold damage.
Languages
Common
Pokémon
Draconic
Weapon, Armor & Tool Proficiencies
Weapon: Simple, Martial, Unarmed
Armor: Light, Medium, Shields
Tools:

Spells

Level Name Special Components Casting Time Range Duration Save
0 Thaumaturgy Via Type V Instant 30ft. 9.1m Up to 1 minute
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical Effects within range. - Your voice booms up to three times as loud as normal for 1 minute. - You cause flames to flicker, brighten, dim, or change color for 1 minute. - You cause harmless tremors in the ground for 1 minute. - You create an Instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. - You instantaneously cause an unlocked door or window to fly open or slam shut. - You alter the Appearance of your eyes for 1 minute. If you cast this spell multiple times, you can have up to three of its 1-minute Effects active at a time, and you can dismiss such an Effect as an action.

Inventory

On Hand:

Name Notes
Haxorus Tusk Normally used for chopping wood in the town, it’s still good for combat. 1d8 slashing damage, can be 1d10 when used with two hands.
Pot Lid You couldn’t afford Bracers, so you grabbed the only thing you could that nobody would miss. Surprisingly, it’s still effective enough. Gives you +1 AC.
The rest of the pot too Given to you after Narrat realized you took the pot lid.
x9 Gravelrock A bit of a heavier throwable, but you’re strong enough that you can manage it decently well. The range is 60/100 and you deal 1d6 bludgeoning damage with your throws.
Canteen Filled with water from the Caldwelch River so you can have a nice drink.
Recipe Book Gives you proficiency when making checks while cooking. You aren’t sure why, but you imagine a Buneary would have liked this at some point in time.
Tuba You’re welcome
Feather Pen A nice writing implement
Ink A nice way to write. The ink is rather old, though, but it still works
Blank piece of parchment A nice thing to write on
Small pouch filled with food ingredients While together, they’re rather bland, if you or someone else cooks them, you have about three days worth of food and rather good food at that.
Roc’s Feather Magic item, attunable. A feather Tom gave you after seeing you jump and fall off the tree houses trying to fly. Allows you two spells per day. You can cast the Jump spell once per day, and you can also cast the Feather Fall spell once per day. The feather recharges both of these at dawn.
Bedroll
Guild Room Key

Images

Images by Charburst, Vile and Aviivix

Lore

This section contains character spoilers. DO NOT read if you are in a campaign with me.
Personality
- Really want‘s to be an explorer!
- Still quite young & kinda childish
- Very motivated all the time and pretty naive sometimes
- Really likes to make new friends
- Takes missions and exploring very serious and can get angry when others don‘t
- You either hate him or love him
Backstory
Arran grew up in the city of Misty Gales Town. He lived in the east part of the town and was raised by a Grumpig named Narrat. He helps cooking with Narrat but often screws things up. He always dreamt of joining a guild when he was finally old enough. Now was the time!
He doesn't known his parents or what happened to them... or why he is being raised by Grumpig. Narrat avoids the question when asked. He is often in the western part of the city and watches the bird Pokémon flying from their tree top houses and plays with his best friend Tom, which he met at the school. He would love to fly. Often he just tries to fly by jumping from low branches.
He is being rediculed by a Yanmega named Lando for that. He knows him back from school and because he and his gang are regular customers of his adoptive father's diner. One day he decided to finally join the guild! He had made plans with Tom to join together, but one day he and his family had to move away in a rush.
Tom's parents were always strange... What did they hide? Anyway.... So he had to join alone...
Bonds
Narrat ??? (Grumpig): Owns a run down diner called "The Shack"
Lando ??? (Yanmega): Bullies Arran :( - Has a gang of Swablu
Tom Strongbeak (Pikipek): Arran’s best friend since Kindergarten, both of them dream of forming an Exploration team.

Arran does not know the last name of Narrat or Lando and does not have a last name.
Flaws
- Way too impulsive
- Can panic too quickly
Ideals
- Doing good
- Exploring
- Having fun